Posts Tagged ‘Industry’

Steam

Sunday, March 23rd, 2008

So over the years I’ve become a firm believer in Steam. I just like being able to install a small program, then walk away and everything gets downloaded. It makes things so much easier. No CD keys to remember or anything. I just picked up the Unreal Deal, even though I’ve got most of the games already (including UT3)….I think at this point I’m not going to buy anything unless it’s on Steam. It’s just too convenient.

I’ve also been playing a lot of CS:S at Seattle-DuckSoup, these guys are fun to hang out with. If you’re looking for a fairly laid back yet competitive server, there are much worse ones out there. The admins are reasonable, and a bit crazy too.

Update (05/18/2010): These guys have taken it to the next level. They’re now DuckSoup Gaming. Give them a try, as they have a CS:S server, a TF2 server, and a BFBC2 server. They’ve got a great bunch of regulars and really good attitude.

Microsoft to encourage Homebrew development on 360

Monday, August 14th, 2006

Microsoft’s announced a new product and service geared towards encouraging homebrew development of games on the PC and 360. A variant on Visual Studio C# Express 2005, XNA Game Studio Express comes bundled with all the libraries and whatnot necessary to develop games that will run on either Windows or the Xbox 360. Next spring a Pro version will be released that will allow hobbyists to sell their work commercially. Hopefully this attempt at running managed code on a console will work slightly better than their last attempt, with the Sega Dreamcast. That console could deploy either native code, or Windows CE binaries.

Put a fork in E3, it’s done?

Monday, July 31st, 2006

Next Generation says E3 is done, it’s not going to happen in its present form anymore. To be honest, I’m not surprised. I went to E32k5 and I wasn’t that impressed, really. If the game companies spent that money on actually improving the games they write I think they’d be a lot better off. :P

Oblivion: Xbox 360 Controller support maybe?

Friday, June 2nd, 2006

Did I miss something somewhere?

1) Oblivion was written for the Xbox 360 first, PC second. That’s fine. The game is clearly designed for the Xbox 360 controller.
2) Microsoft released a version of the Xbox 360 controller for Windows, long before Oblivion was released.
3) Oblivion for the PC does not support using the Xbox 360 controller for Windows. (WTWTF?!)

Am I the only one who thinks this is incredibly stupid on Bethesda’s part? I mean, not to oversimplify it or anything (heh) but isn’t it just a DirectX API?

Steam finally starting to become what it was intended to be

Friday, December 9th, 2005

When Valve Software announced Steam back in the stone age, everyone pretty much went with “It’s online delivery for Valve”. But they always talked about making it a generic platform for any company to take advantage of. Strategy First announced today that they will be shifting their deployment strategy to Steam, with a naval simulation game being the first up.

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EQ2: Sony releases Station Exchange

Thursday, July 21st, 2005

MMORPG.com notes that Sony’s Station Exchange for EQ2 has gone live. The kicker? Check out the listing fees. Sony gets a buck for each item or amount of ingame money you put up, or 10 bucks if you put a character, no matter what. If the auction sells, Sony gets 10% of the final sale price! If this takes off, Sony’s going to RAKE in the cash from this. I’m wondering how long it’s going to be before dupe bugs and similar things will cause havoc with this.

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In case you hadn’t heard: Final Fantasy is Dead…

Tuesday, May 31st, 2005

according to this guy, anyway. Perhaps what he doesn’t know is that as recently as March 2005, SquareEnix made mention of the fact that they still have over 500,000 active accounts, more than last known subscription numbers from either Ultima Online, Everquest I, or Everquest II for that matter.

Tip of the day, Adrien-Luc: Just because you don’t like something, doesn’t mean everyone agrees with you, and it certainly doesn’t mean the franchise is dead.

E3 2k5 post-mortem: South Hall

Tuesday, May 24th, 2005

South Hall is huge. There’s a ton of companies crammed in there but thanks to floor plans I can sorta remember what was where. I’ll start from the bottom left and work my way over and up.
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E3 2k5 post-mortem: West Hall

Saturday, May 21st, 2005

I’m looking at a floor map so I can remember where I was. West hall was where we started out.

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E3 2k5 post-mortem: summary

Saturday, May 21st, 2005

So I’m back from E3, and mostly recovering. I’d pretty much summarize my first E3 with the word “meh.” There really wasn’t anything so jawdropping that it blew me away. Don’t get me wrong, there was a lot of neat stuff there, but it just wasn’t super-amazing-awesome. For example, practically every xbox 360 launch title being pimped was a sequel. Dead or Alive 4, Quake 4, Need For Speed: Most Wanted and Burnout: Revenge. Nothing was really significantly different in any of them except a new coat of paint. I didn’t get a chance to see the PS3 presentation, but what I saw of it was pretty much the same, new versions of existing francishes. I’m going to do separate entries for each hall to go over what I remember.

I had a fun time though, and I’ll certainly try to go again next year. Mad props to my friend Dane for scoring us tickets, and shoutouts to F_WRLCK, Devinoch, Kanduseldar and everyone else I saw or met while I was there.